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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Creating a Scene with SCNScene

We first create a new SceneKit project. It is very similar to creating other projects, only, this time, make sure you select SceneKit from the dropdown. Don't forget to select Swift when selecting the language. Uncheck the checkboxes as in the following screenshot:

Creating a Scene with SCNScene

Once the project is created, open it. Click on the GameViewController class and delete all the contents in the viewDidLoad and handleTap functions, as we will be creating a separate class and will add touch behavior to it.

Create a new class called GameSCNScene and import the following headers. Inherit from the SCNScene class and add an init function that takes in a parameter called view of type SCNView:

import SceneKit

class GameSCNScene: SCNScene{

    var scnView: SCNView!
    var _size: CGSize!

        required init(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    init(currentview view: SCNView) {
        
      	super.init...
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