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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Setting Up a Navigation Mesh

I’m pretty confident that, by now, you are aware that a pivotal element in AI game development is establishing a fully functional nav mesh. This entity acts as the cornerstone for directing AI-controlled agents through the game world with accuracy and effectiveness.

In this chapter, we will begin to put this understanding into practice by initiating a new project. By the conclusion of the chapter, you will have hands-on experience in developing and refining a navigation system within your own project.

This knowledge will serve as a crucial milestone in shaping your path as an AI programmer, propelling you toward the creation of groundbreaking games that will revolutionize the gaming industry!

In this chapter, we will be covering the following topics:

  • Introducing Unreal Agility Arena
  • Creating an AI agent
  • Setting up a basic level
  • Adding navigation modifiers
  • Working with navigation link proxies
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