Setting Up a Navigation Mesh
I’m pretty confident that, by now, you are aware that a pivotal element in AI game development is establishing a fully functional nav mesh. This entity acts as the cornerstone for directing AI-controlled agents through the game world with accuracy and effectiveness.
In this chapter, we will begin to put this understanding into practice by initiating a new project. By the conclusion of the chapter, you will have hands-on experience in developing and refining a navigation system within your own project.
This knowledge will serve as a crucial milestone in shaping your path as an AI programmer, propelling you toward the creation of groundbreaking games that will revolutionize the gaming industry!
In this chapter, we will be covering the following topics:
- Introducing Unreal Agility Arena
- Creating an AI agent
- Setting up a basic level
- Adding navigation modifiers
- Working with navigation link proxies