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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Using charts and guides to help you plan your animation

When planning your animation, it's good to make use of guides to help you save time and work. Here are some to help you establish where your animation should happen on screen, how long the actions should take, and plan what work is required to create the animation. You have already seen the Composition Guides to help you compose your shots, but here are some to help ensure that what you plan to do gets seen by your audience.

Staying in TV limits with Safe Title zone, Safe Action zone, and Lower Third

The Safe Title zone and Safe Action zone originated in the black-and-white days of television. They were created to make sure that what was put on the screen got seen.

Early TV was very imprecise. It was decided that only the inner 80 percent of the image was likely enough to be seen, and that it could be trusted to display titles and sponsor logos. Only the inner 90 percent was likely enough to be seen, so critical action could be shown...

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