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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Understanding the basic settings of Cycles


To switch to the Cycles render engine, you must select it in the list of proposed engines that Blender offers in the menu bar. We will see in the first part of this chapter some of the very useful settings that should be known while using Cycles.

The sampling

If you directly try to make a render with Cycles without changing the parameters of Blender, you will certainly see some noise in the image. To make this less visible, one of the first things to do is change the sampling settings. Unlike Blender Internal, Cycles is a Raytracer Engine. While rendering, Cycles will send rays from the camera in order to generate pixels. The noise is due to a small amount of the samples. Cycles, therefore, needs more samples; the more sampling, the more accurate the final render.

The following sampling settings are in Properties editor. Just select Render | Sampling:

  • Render samples: This is the number of samples for your renders. The more samples you add, the longer...

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