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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Setting the library and the 3D scene layout

In this recipe, we are going to prepare a little both the file to be used as the library and the hero blend file, which is the file that will output the final rendered animation.

Getting ready

Start Blender and load the Gidiosaurus_shaders_Blender_Internal.blend file:

  1. Go to the Object Modifiers window and check that the Armature modifiers are correctly enabled for all the objects (that is, the Armature modifiers must be enabled both for the rendering and for the 3D viewport visibility), then save the file.
  2. Press Ctrl + N and click on the Reload Start-Up File pop-up panel to confirm a new brand file: immediately save it as Gidiosaurus_3D_layout.blend.

    Tip

    Saving the file at this point is necessary to automatically have a relative path for all the assets we are going to link.

How to do it…

Let's load the assets as links in the file:

  1. Select and delete (X key) the default Cube primitive in the middle of the 3D scene, then Shift-select both the...
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