Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Game Physics Cookbook

You're reading from   Game Physics Cookbook Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Arrow left icon
Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787123663
Length 480 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Vectors FREE CHAPTER 2. Matrices 3. Matrix Transformations 4. 2D Primitive Shapes 5. 2D Collisions 6. 2D Optimizations 7. 3D Primitive Shapes 8. 3D Point Tests 9. 3D Shape Intersections 10. 3D Line Intersections 11. Triangles and Meshes 12. Models and Scenes 13. Camera and Frustum 14. Constraint Solving 15. Manifolds and Impulses 16. Springs and Joints A. Advanced Topics Index

OBB-to-plane


Just like with the AABB, we know that an OBB does not intersect a plane if all of the OBB vertices are on the same side of the plane. The actual test to check if an OBB and plane intersect will be very similar to the AABB-to-Plane test:

Getting ready

We are going to implement a function to test if an OBB and a Plane intersect. This function will be similar to how we checked if an AABB and Plane intersected. We will project the OBB onto the normal of the plane and find the interval of this projection. If the interval contains the origin of the plane, we know we have an intersection.

How to do it…

Follow the given steps to find intersections between an OBB and a plane:

  1. Declare OBBPlane in Geometry3D.h:

    bool OBBPlane(const OBB&obb, const Plane& plane);
  2. Dclare the PlaneOBB macro in Geometry3D.h:

    #define PlaneOBB(plane, obb) \
       OBBPlane(obb, plane)
  3. Implement OBBPlane in Geometry3D.cpp:

    bool OBBPlane(const OBB& obb, const Plane& plane) {
        // Local variables for readability...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image