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Learning Swift

You're reading from   Learning Swift Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

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Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392505
Length 266 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew J Wagner Andrew J Wagner
Author Profile Icon Andrew J Wagner
Andrew J Wagner
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Table of Contents (13) Chapters Close

Preface 1. Introducing Swift FREE CHAPTER 2. Building Blocks – Variables, Collections, and Flow Control 3. One Piece at a Time – Types, Scopes, and Projects 4. To Be or Not to Be – Optionals 5. A Modern Paradigm – Closures and Functional Programming 6. Make Swift Work for You – Protocols and Generics 7. Everything is Connected – Memory Management 8. Writing Code the Swift Way – Design Patterns and Techniques 9. Harnessing the Past – Understanding and Translating Objective-C 10. A Whole New World – Developing an App 11. What's Next? Resources, Advice, and Next Steps Index

Core Swift types


Every programming language needs the ability to name a piece of information to be referenced later. This is the fundamental way that a collection of code remains readable after it is written. Swift provides a number of core types that help you represent your information in a very comprehensible way.

Constants and variables

Swift provides two types of information: a constant and a variable:

// Constant
let pi = 3.14
   
// Variable
var name = "Sarah"

All constants are defined using the let keyword followed by a name, and all variables are defined using the var keyword. Both the constants and variables in Swift must contain a value before they are used. This means that when you define a new constant or variable, you will most likely give it an initial value. You do so using the assignment operator (=) followed by a value.

The only difference between the two is that a constant can never be changed, while a variable can be. In the previous example, the code defines a constant called...

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