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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Adding background music

To begin, I grabbed the song Bit Shift by Kevin MacLeod over at incompetech.com. If you go to the site, select Get Started with Music and you can search by mood, genre, and other properties. You can also search for the name of the song to download the one I am using. I chose this song because it reminds me a lot of Phantasy Star on the Sega Master System, which is one of my all-time-favorite games. But I digress. Add whichever song you choose to the Assets/Audio/Music folder.

We are going to just have this one song play throughout all of our scenes. This means that we need to create an object that starts playing the music at our initial scene and then doesn't destroy when a new scene loads. Placing this object in a scene and telling it not to destroy when we go to new scenes works great, except for one problem; if you return back to the initial scene, the sound will duplicate and each time you return to the scene it will add a new instance of the song. We could...

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