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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Introduction

This chapter covers some advanced shader techniques that you can use for your game. You should remember that many of the most eye-catching effects you see in games are made by testing the limits of what shaders can do. This book provides you with the technical foundations to modify and create shaders, but you are strongly encouraged to play and experiment with them as much as you can. Making a good game is not a quest for photorealism; you should not approach shaders with the intention of replicating reality because this is unlikely to happen. Instead, you should try to use shaders as a tool to make your game truly unique. With the knowledge of this chapter, you will be able to create the materials that you want.

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