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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Testing our Game

Alright! That is everything we are going to be implementing in this chapter. Build and run the code now. The last thing we have to do is set the default map to be a blank map, this will act as a temporary menu map. Let's do this now. With the editor open, go to the File dropdown and select New Level…, then select Empty Level. Now simply save this level and call it Menu Map. Then navigate to Edit | Project Settings | Maps and Modes. Under the Default Maps section, change both Game Default Map and Editor Startup Map to Menu Map.

Once this is done, simply start a PIE session; I chose one with three players. The server will see this:

Testing our Game

And the clients will see this:

Testing our Game

As you can see, both display the teams and connected players! The numbers that are underneath the team names represent the players. We currently have three players connected, 265, 266, and 267. As you can see, the game mode has correctly filtered the players into the appropriate teams. Ok, now select the...

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