Part 2: Dive Deeper into Niagara for VFX
With our fundamentals now in place, in this part, we will start exploring advanced concepts of Niagara. We will create custom behaviors by creating our own custom modules and Scratch modules. We will learn about the interaction between emitters using Events and Event Handlers. We will learn about debugging and optimizing our particle systems, and finally, we will create a Blueprint Actor containing a Niagara system controlled by public variables.
This section comprises the following chapters:
- Chapter 6, Exploring Dynamic Inputs
- Chapter 7, Creating Custom Niagara Modules
- Chapter 8, Local Modules and Versioning
- Chapter 9, Events and Event Handlers
- Chapter 10, Debugging Workflow in Niagara
- Chapter 11, Controlling Niagara Particles Using Blueprints