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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Index

A

  • accelerometer
    • about / Utilizing the accelerometer
    • experimenting / Time for action – experimenting with the accelerometer, What just happened?
    • feedback / Understanding accelerometer feedback
    • x axis feedback / Understanding the x axis feedback, Understanding the x axis feedback
    • y axis feedback / Understanding the y axis feedback
    • using, in game / Using the accelerometer in a game
    • controlled game, creating / Time for action – creating an accelerometer-controlled game
  • accelerometer controlled game
    • creating / Time for action – creating an accelerometer-controlled game, What just happened?
    • auto-rotatae / Autorotate
  • active actors
    • about / Understanding active actors
    • freezing statue / Experiencing a freezing statue
    • origin / The origin of the actors
    • inactive status, avoiding / Time for action – stopping the statues from becoming inactive, What just happened?, There's more than one way
  • actor
    • repositioning / Repositioning an actor during gameplay, What just happened?
  • actor type / What just happened?
  • actor’s collision groups
    • players group, examining / Time for action – examining the Players and Actors groups
    • Actors group, examining / Time for action – examining the Players and Actors groups
  • actor’s collision shapes
    • modifying / Modifying an actor's collision shapes
    • monkey;s collision shapes, modifying / Time for Action – modifying the monkey's collision shapes, What just happened?
    • multiple collision shapes, adding / Adding multiple collision shapes
  • additional levels
    • creating / Creating additional levels
    • renaming / Time for action – renaming, duplicating, and modifying a level
    • duplicating / Time for action – renaming, duplicating, and modifying a level, What just happened?
    • modifying / Time for action – renaming, duplicating, and modifying a level, What just happened?
    • progressing / Progressing through the levels
    • level progression, implementing / Time for action – implementing level progression, What just happened?
    • adding / Adding even more levels
  • additional mobile device features
    • exploring / Exploring additional mobile device features
  • additional resources
    • fonts / Fonts
    • StencylForge / StencylForge
    • books / Books
    • websites / Websites
  • Add Terrain tool / Time for action – adding a terrain collision area to the scene
  • Add to Scene button / Placing the new actors into the jungle scene
  • Adobe Flash Player window / Have a go hero
  • alternative graphics tool
    • about / Using an alternative graphics tool
    • default graphics editor, changing / Time for action – changing the default graphics editor
  • Android device
    • testing on / Testing on an Android device, Time for action – testing on an Android device
  • animation / Understanding Stencyl's animation terminology
  • animation, in Stencyl
    • actor, creating / Creating an actor using an imported image file
    • terminology / Understanding Stencyl's animation terminology
    • ready-made sprite sheet, importing / Importing a ready-made sprite sheet
    • frame durations, fine tuning / Fine-tuning an animation's frame durations
    • animation frames, editing / Editing animation frames
    • instruction blocks, using / Using instruction blocks to control animations
    • tweening, implementing / Implementing tweening with instruction blocks
  • Animation Editor / Time for action – downloading an actor, Modifying an actor's collision shapes
    • image, importing to / Time for action – importing an image into the Animation Editor
  • animation frame durations
    • editing / Editing animation frames
    • editing, Pencyl used / Time for action – editing an existing frame with Pencyl
    • alternative graphics tool, using / Using an alternative graphics tool
  • animations
    • controlling, instruction blocks used / Using instruction blocks to control animations
  • animation settings
    • about / Animation settings
    • name / Name
    • looping / Looping
    • Synchronized? option / Synchronized
    • Origin Point / Origin Point
    • default animation / Default animation
  • Animations panel / Time for action – importing an image into the Animation Editor
  • animation terminology, Stencyl
    • angel / Understanding Stencyl's animation terminology
    • idle left / Understanding Stencyl's animation terminology
    • idle right / Understanding Stencyl's animation terminology
    • jump left / Understanding Stencyl's animation terminology
    • jump right / Understanding Stencyl's animation terminology
    • run left / Understanding Stencyl's animation terminology
    • run right / Understanding Stencyl's animation terminology
    • waiting / Understanding Stencyl's animation terminology
    • frames / Animation frames
  • animation’s frame durations
    • modifying / Time for action – modifying an animation's frame durations, What just happened?
  • Apply Name button / Updating attribute names
  • Armor games / Industry networking
  • attributes / Configuring behaviors with Attributes
  • Audacity / Audacity
  • audio file, Stencyl
    • MP3 / Audio file requirements
    • OOG / Audio file requirements
  • audio tools
    • about / Audio Tools
    • audacity / Audacity
    • SFXR / SFXR
    • inudge / inudge

B

  • background
    • adding, to Jungle scene / Adding a background and foreground, Time for action – adding a background to the Jungle scene, What just happened?, Have a go hero
    • viewing, in Scene Editor / Viewing foregrounds and backgrounds in the Scene Editor
  • backgrounds
    • about / More about foregrounds and backgrounds
  • behaviors
    • about / Working with behaviors
    • adding / Adding behaviors
    • attaching, to actor / Time for action – attaching a behavior to an actor, What just happened?
    • configuring, with attributes / Configuring behaviors with Attributes
    • configuring / Time for action – configuring the behavior, Have a go hero – configuring the remaining animations
  • Behaviors / Sharing resources with other Stencyl developers
  • Behaviors button / The actor's behavior screen
  • blank screen
    • creating / Creating a blank scene, Time for action – creating a blank scene
  • Boolean flag / Preventing multiple collisions from being detected

C

  • Camera Follow behavior / What just happened?
    • attaching / Time for action – attaching the Camera Follow behavior
    • interesting scenery, adding / Adding some interesting scenery
    • interesting tiles, adding / Have a go hero – adding some interesting tiles to the scene
    • level design, fine-tuning / Fine-tuning the level design
    • game testers, finding / Finding game testers
  • Cannot Exit Scene behavior / What just happened?
  • certificate / Considering certification requirements
  • certification requirements
    • considering / Considering certification requirements
  • Chit Chat forum / Have a go hero
  • collected actors
    • fruit, counting / Counting collected actors, Time for action – counting the fruit, What just happened?
    • fruit collection, alerting / Time for action – detecting when all fruits have been collected, What just happened?
    • multiple collisions, preventing / Preventing multiple collisions from being detected
  • collectibles
    • adding / Adding enemies and collectibles
    • downloading / Downloading the enemies and collectibles
  • Collides with Collectibles event / Time for action – using the grow instruction block
  • collision detection, Stencyl
    • working with / Working with collision detection in Stencyl
    • Debug Drawing feature, enabling / Time for action – enabling the Debug Drawing feature, What just happened?
  • collision groups
    • about / Working with collision groups
    • working with / Time for action – examining the collision group settings, What just happened?
    • new collision group, creating for enemy actors / Creating a new collision group, Time for action – creating a collision group for enemy actors
    • configuring, for fruit actors / Configuring collisions for the fruit actors
  • Collision Groups window / Time for action – examining the collision group settings
  • Collision Group window / What just happened?
  • collision sensors
    • using / Using collision sensors
    • fruit, configuring as / Time for action – configuring the fruit as a sensor, What just happened?
  • collision shapes, tiles
    • configuring / Configuring collision shapes for tiles
    • collision bounds, modifying / Time for action – modifying the collision bounds of a tile, Have a go hero
  • control key / What just happened?
  • copyright / Copyright
  • Countdown expired event / Time for action – switching animations with instruction blocks
  • countdown timer
    • creating / Creating a countdown timer, Time for action – creating a countdown timer, What just happened?
    • debug blocks, examining / Examining the debug blocks
  • countdown timer onscreen
    • about / Displaying a countdown timer on the screen
    • displaying / Displaying a countdown timer on the screen, Time for action – displaying the countdown timer on the screen, What just happened?
  • CPM / Making money with in-game advertising
  • created games, Stencyl used
    • Making Monkeys / Successful games created with Stencyl
    • Kreayshawn Goes to Japan / Successful games created with Stencyl
    • Impossible Pixel / Successful games created with Stencyl
  • Creative Commons Attribution license / Licensed works
  • custom behavior
    • creating / Creating our first custom behavior, Time for action – creating a behavior, What just happened?
    • action, creating / Time for action – adding an action and attaching to it an actor, What just happened?
    • action, attaching to an actor / Time for action – adding an action and attaching to it an actor, What just happened?
    • behavior screen / The actor's behavior screen
    • additional event, adding to / Adding an additional event to a behavior
    • event, adding / Time for action – adding an event and renaming the behavior, What just happened?
    • instruction block palette / Understanding the instruction block palette
    • future refinements / Considering future refinements
    • gameplay review / A review of the gameplay
    • new challenge / Introducing a new challenge
    • statue, downloading / Have a go hero – downloading and configuring the statue
    • statue, configuring / Have a go hero – downloading and configuring the statue
  • custom behaviors
    • about / Creating custom behaviors
  • Custom Event / What just happened?
  • custom events
    • trigerring, in behaviors / Triggering custom events in our behaviors, What just happened?

D

  • decision making
    • implementing / Implementing decision making into our game, Time for action – listening for the countdown to reach zero, What just happened?
    • if ... block / What if? Otherwise…
  • default animation / Default animation
  • Delete key / Time for action – adding a terrain collision area to the scene
  • downloaded game files
    • using / Using the downloaded game files
  • Download Now button / Time for action – downloading and installing Stencyl for Mac OS X

E

  • Edit Frame (External) option / What just happened?
  • Enable Debug Drawing option / Have a go hero
  • Enable gestures block / What just happened?
  • enemies
    • adding / Adding enemies and collectibles
    • downloading / Downloading the enemies and collectibles
  • Escape key / Deleting tiles from a scene
  • exclusive sponsorship / Exclusive sponsorship

F

  • features, Stencyl / What makes Stencyl different, Stencyl creates native code, You don't need to be a coder, Using the free version of Stencyl, Using the free version of Stencyl with this book
  • FGL / Flash Game License (FGL)
  • first special effect
    • implementing / Implementing our first special effect
    • status, disappearing / Time for action – making the statues disappear after a delay, What just happened?
    • timings / Experimenting with the timings
  • flag / Preventing multiple collisions from being detected
  • fonts
    • configuring / Configuring fonts
    • specifying, for game use / Time for action – specifying a font for use in our game, What just happened?
    • files, using, in Stencyl / Using font files in Stencyl
  • foregrounds
    • viewing, in Scene Editor / Viewing foregrounds and backgrounds in the Scene Editor
    • about / More about foregrounds and backgrounds
  • frames / Understanding Stencyl's animation terminology
  • free version, Stencyl
    • limitation / Using the free version of Stencyl
  • Fruit Collected event / What just happened?

G

  • game
    • testing / Testing the game, Testing the game
    • testing, for problem finding / Time for action – testing the game to find a problem!, What just happened?
    • randomnes, introducing / Introducing randomness into our game, Time for action – introducing randomness to our behavior, What just happened?
    • actor count, optimizing / Optimizing the number of actors
    • timer, creating / Time for action – making the statues disappear after a delay
    • fixing / Fixing the never-ending game!, Have a go hero
    • sounds, organizing / Organizing sounds in the game
  • game-completed scene
    • implementing / Finalizing the game-completed scene, What just happened?, Have a go hero – improving the game-completed scene
  • game-over message
    • about / Creating a game over message
    • existing banner event, reusing / Reusing the existing banner event, Time for action – modifying the existing banner event, What just happened?
    • internal attribute names / Understanding internal attribute names
    • attribute names, updating / Updating attribute names
    • game-over banner, displaying / Displaying the game-over banner, Time for action – displaying the game over banner, What just happened?
  • game-play mechanics
    • progress review / A review of our progress
    • requirements / Planning ahead – what else does our game need?
  • game attribute
    • creating / Creating a game attribute to count lives
    • Lives game attribute, creating / Time for action – creating a Lives game attribute, What just happened?
    • using / Using game attributes
    • lives count, decrementing / Time for action – decrementing the number of lives, What just happened?
    • zero alert / Time for action – detecting when Lives reaches zero, What just happened?, Have a go hero
    • debug instructions, removing / Removing debug instructions
  • gameplay area width
    • increasing / Increasing the width of the gameplay area, Time for action – increasing the width of the scene
    • tiles, adding to / Have a go hero – adding more tiles to the scene
  • Gameplay Designer / How Stencyl works
  • game testers
    • searching / Finding game testers
  • game testing
    • with Stencyl free version / Testing games with the free version of Stencyl
  • GDD / The planning process
  • gestures / Implementing touchscreen controls
  • GIMP / GIMP
  • graphics
    • used, for information displaying / Using graphics to display information, What just happened?
  • GraphicsGale / GraphicsGale
  • graphics resources / Graphics resources
  • graphics tools
    • about / Graphics tools
    • GIMP / GIMP
    • Inkscape / Inkscape
    • GraphicsGale / GraphicsGale

I

  • IAPs / In-app purchases
  • image strip / Importing a ready-made sprite sheet
  • imported image file
    • used, for actor creating / Creating an actor using an imported image file
    • image, importing into Animation Editor / Time for action – importing an image into the Animation Editor, What just happened?
  • Import OGG option / What just happened?
  • in-game advertising
    • about / Making money with in-game advertising
    • third-party advertisement providers / Third-party advertisement providers
    • implementing / Implementing in-game advertising
    • inserting, in game / Time for action – inserting an advertisement into our game, What just happened?
    • MochiAds configuration, finalization / Have a go hero – finalizing the MochiAds configuration
    • Mochi Media review process / The Mochi Media review process
    • advertising / Preloaders and advertising
    • preloaders / Preloaders and advertising
  • information displaying, graphics used
    • about / Using graphics to display information
    • timer bar, displaying / Time for action – displaying a timer bar, What just happened?
    • instruction blocks, activating / Activating and deactivating instruction blocks
    • instruction blocks, deactivating / Activating and deactivating instruction blocks
  • Inkscape / Inkscape
  • installation, Stencyl
    • on Microsoft Windows / Microsoft Windows, Time for action – downloading and installing Stencyl on Windows, What just happened?
    • on Mac OS X / Mac OS X, Time for action – downloading and installing Stencyl for Mac OS X
    • on Linux / Linux, What just happened?
  • instruction blocks
    • used, for animation control / Using instruction blocks to control animations
    • used, for animations switching / Time for action – switching animations with instruction blocks, What just happened?
    • used, for tweening implementations / Implementing tweening with instruction blocks, Time for action – using the grow instruction block, What just happened?
  • internal names / What just happened?
  • inudge / inudge
  • iOS device
    • testing on / Testing on an iOS device

J

  • Jump and Run Movement behavior / What just happened?
  • jumping sound effect
    • about / Adding a jumping sound effect
    • implementing / Time for action – implementing a jumping sound effect, What just happened?, Have a go hero
  • Jump SFX event / Have a go hero

K

  • King / Industry networking

L

  • legal issues
    • aout / Legal issues
    • third-party assets, using / Use of third-party assets
    • collaboration / A note about collaboration
    • myths, clearing up / Clearing up some myths, Myth 1, Myth 4
  • level progression routine
    • implementing / Implementing a level progression routine
    • message, displaying / Displaying the message and buttons, Time for action – displaying the message and buttons, What just happened?
    • buttons, displaying / Time for action – displaying the message and buttons, What just happened?
    • player’s selection, responding to / Responding to the player's selection, Time for action – responding to the player's selection, What just happened?
  • level track
    • game attribute, adding / Keeping track of the levels, What just happened?
  • Linux
    • Stencyl, installing on / Linux
  • living document / The planning process
  • local attributes / Using game attributes
  • locations, sponsorship
    • Flash Game License(FGL) / Flash Game License (FGL)
    • industry network / Industry networking
  • loop / What just happened?
  • Looping? option / Looping
  • looping block / What just happened?

M

  • Mac OS X
    • Stencyl, installing on / Mac OS X, Time for action – downloading and installing Stencyl for Mac OS X, What just happened?
  • main menu scene
    • about / Creating a Main Menu scene
    • introduction scene, introduction / Time for action – displaying the introduction scene, What just happened?
  • Microsoft Windows
    • Stencyl, installing on / Microsoft Windows, Time for action – downloading and installing Stencyl on Windows, What just happened?
  • Miniclip / Industry networking
  • mobile device
    • testing on / Testing on a mobile device
    • Android device, testing on / Testing on an Android device, Time for action – testing on an Android device
    • iOS device, testing on / Testing on an iOS device, What just happened?
  • Mobile game monetization opportunities
    • In-app purchases / In-app purchases
    • app store sales / App store sales
  • Mochi Media review process / The Mochi Media review process
  • Move Ball event / What just happened?
  • MP3 file / Audio file requirements
  • multiple collision shapes
    • adding / Time for action – adding more collision shapes to the monkey
    • planning / Planning the collision shapes
    • updated collision bounds, testing / Testing the updated collision bounds

N

  • new actors
    • placing, to jungle scene / Placing the new actors into the jungle scene
  • new game
    • creating / Time for action – creating a new game

O

  • OGG file / Audio file requirements
  • OOP / What just happened?
  • Open With Archive Manager option / Time for action – downloading and installing Stencyl for Linux
  • optimization / What just happened?
  • Origin Point / Origin Point
  • Overview screen / Implementing in-game advertising

P

  • parallax / More about foregrounds and backgrounds
  • passive income / Making money with in-game advertising
  • pause banner framework
    • pause framework, creating / Time for action – creating the pause framework, What just happened?
  • pause feature
    • adding / Adding a pause feature
    • pause banner framework, preparing / Preparing the pause banner framework
    • pause routine configuration / Summary of the pause routine configuration, Have a go hero
  • pause framework
    • main routine, implementing / Time for action – implementing the main pause routine, What just happened?
  • Physical Properties / Time for action – configuring the fruit as a sensor
  • PickupSFX event / What just happened?
  • pickup sound effect
    • addding / Adding a pickup sound effect, Time for action – implementing a pickup sound effect, What just happened?
  • placeholder graphics / Using placeholder graphics
  • planning process
    • about / The planning process, Finding the fun
    • items / The planning process
    • starting with / Where to start, Starting small
    • concept drawings, starting with / Starting with concept drawings
    • prototype, starting with / Starting with a prototype
    • placeholder graphics, using / Using placeholder graphics
    • small goals, setting / Setting small goals
    • burn-out, avoiding / Avoiding burn-out
  • platform differences
    • examining / Examining platform differences
  • play sound instruction blocks
    • about / Examining the play sound instruction blocks
    • examining / Examining the play sound instruction blocks
  • preloader / Preloaders and advertising
  • primary sponsorship / Primary sponsorship
  • progress
    • reviewing / Reviewing our progress
    • behaviors, using / Using behaviors to interact with our game
  • Properties category / Time for action – adding an action and attaching to it an actor
  • public domain / What just happened?
  • publishing
    • versus testing / Understanding testing versus publishing

R

  • ready-made sprite sheet
    • about / Importing a ready-made sprite sheet
    • importing / Time for action – importing a sprite sheet, What just happened?
  • residual income / Making money with in-game advertising
  • royalty-free / Royalty-free
  • Run Stencyl option / Time for action – downloading and installing Stencyl on Windows
  • runtime error / What just happened?

S

  • Scene Designer / How Stencyl works, What just happened?
  • Scene Designer toolbar / Time for action – adding a terrain collision area to the scene
  • scene mechanics
    • about / Improving the scene mechanics, Time for action – adding gravity to the Jungle scene, What just happened?
    • actor / Keeping an actor in a scene
    • another behavior, attaching to actor / Time for action – attaching another behavior to the actor, What just happened?
  • scenery tiles
    • downloading, from StencylForge / Time for action – downloading tiles from StencylForge, What just happened?
  • scene size
    • examining / Examining screen size and scene size
  • screen
    • scroll, creating / Making the screen scroll
    • Camera Follow behavior / Making the screen scroll
  • screen size
    • examining / Examining screen size and scene size
    • statue drop location, adjusting / Time for action – adjusting the drop-location of the statue, What just happened?
    • scene instruction blocks, examining / Examining the scene instruction blocks
    • changing / Preparing for future changes, Time for action – making the behavior more flexible, What just happened?
  • secondary sponsorship / Secondary sponsorship
  • SFXR / SFXR
  • Sign Up button / Time for action – creating an account and signing in
  • sounds
    • organizing, in game / Organizing sounds in the game
    • importing, into Stencyl / Importing sounds into Stencyl, What just happened?, Have a go hero
  • soundtrack
    • adding / Adding a soundtrack, What just happened?, Have a go hero
  • sound types, Stencyl
    • about / Understanding sound types in Stencyl
    • audio file / Audio file requirements
    • music looping / Looping music
  • sponsorship
    • about / Obtaining sponsorship, Understanding sponsorships
    • primary sponsorship / Primary sponsorship
    • secondary sponsorship / Secondary sponsorship
    • exclusive sponsorship / Exclusive sponsorship
    • payments / Sponsorship payments
    • locations / Where to find sponsorship
    • oportunities, improving / Improving our opportunities for sponsorship
    • Mobile game monetization opportunities / Mobile game monetization opportunities
  • sprite sheet / Importing a ready-made sprite sheet
  • state / Understanding Stencyl's animation terminology
  • Stencyl
    • working / How Stencyl works
    • using, steps / How we'll learn to use Stencyl
    • advantages / Why Stencyl is a great development tool
    • rapid prototyping / Rapid prototyping and development
    • development / Rapid prototyping and development
    • code development / No code development
    • resource, sharing / Sharing resources with other Stencyl developers
    • platforms / Platforms that Stencyl runs on
    • features / What makes Stencyl different
    • created games / Successful games created with Stencyl
    • Showcase / The Stencyl Showcase
    • installing / Installing Stencyl and testing the setup
    • installing, on Microsoft Windows / Microsoft Windows, Time for action – downloading and installing Stencyl on Windows, What just happened?
    • installing, on Mac OS X / Mac OS X, Time for action – downloading and installing Stencyl for Mac OS X
    • installing, on Linux / Linux
    • account, creating / Creating a Stencyl account
    • collision detection, working with / Working with collision detection in Stencyl
    • font files, using / Using font files in Stencyl
    • sound types / Understanding sound types in Stencyl
    • sounds, importing / Importing sounds into Stencyl, Time for action – importing a sound effect
  • Stencyl account
    • creating / Time for action – creating an account and signing in
    • signing in / Time for action – creating an account and signing in
  • Stencyl Arcade
    • publishing to / Publishing to the Stencyl Arcade, Time for action – publishing to the Stencyl Arcade, What just happened?
    • game ‘sconfiguration, modifying / Have a go hero – changing our game's configuration
  • Stencyl Dashboard
    • about / Understanding the Stencyl Dashboard
    • actor, adding to scene / Time for action – adding an actor to the jungle scene, What just happened?
  • StencylForge / Sharing resources with other Stencyl developers, StencylForge
    • resources, downloading / Downloading resources from StencylForge, Time for action – downloading an actor, What just happened?, Have a go hero – searching StencylForge for interesting actors
    • about / Time for action – downloading an actor
    • tiles, downloading from / Time for action – downloading tiles from StencylForge
  • Stencyl game development
    • progressing / Progressing with Stencyl game development
  • Stencyl games
    • publishing / Publishing Stencyl games
  • Stencyl games, publishing
    • developer licensing, for Google Android devices / Developer licensing for Google Android devices
    • developer licensing, for Apple iOS devices / Developer licensing for Apple iOS devices
    • mobile game distribution costs / Mobile game distribution costs
  • Stencyl installation
    • testing / Testing the Stencyl installation, Time For action – testing Stencyl, What just happened?
  • Stencyl target platforms
    • about / Stencyl target platforms
    • specific devices, targeting / Targeting specific devices
    • desktop games, publishing / Publishing desktop games
    • iOS devices, publishing to / Publishing to iOS devices
    • Android, publishing to / Publishing to Android
  • streamed audio / Understanding sound types in Stencyl
  • stroke / Have a go hero
  • Synchronized? option / Synchronized

T

  • terrain collision shapes
    • implementing / Implementing terrain collision shapes
    • terrain collision area, adding to scene / Time for action – adding a terrain collision area to the scene
    • improvements / What else can we improve?
  • Test Game icon / Time for action – adding gravity to the Jungle scene
  • testing
    • versus publishing / Understanding testing versus publishing
  • third-party assets
    • graphics resources / Graphics resources
    • sound resources / Sound resources
    • using / Use of third-party assets
    • copyright / Copyright
    • public domain / Public domain
    • licensed works / Licensed works
    • using, precautions / When it is safe to use third-party game assets
  • third-party tools
    • about / Third-party tools
    • graphics tool / Graphics tools
    • audio tools / Audio Tools
  • tiles
    • using / Downloading and using tiles for scenery
    • downloading, for scenery / Downloading and using tiles for scenery
    • adding, to scene / Adding tiles into the scene, Time for action – adding tiles into the scene, What just happened?
    • working with / Working with tiles
    • deleting, from scene / Deleting tiles from a scene
    • existing tile, replacing in scene / Replacing existing tiles in a scene
    • moving, in scene / Moving tiles in a scene
    • multiple tiles, selecting / Selecting multiple tiles
    • multiple copies, placing / Placing multiple copies of tiles, Have a go hero – experimenting with tiles in the scene
    • initial design, finalizing / Finalizing the initial design, Have a go hero – tidying up the scene
  • tileset / What just happened?
  • Tileset Editor / Time for action – modifying the collision bounds of a tile
  • timed event
    • about / Creating a timed event
    • creating / Time for action – creating a behavior to drop the statues, What just happened?
    • problems, resolving / Identifying and resolving problems
  • touch-screen controls
    • implementing / Implementing touchscreen controls, Time for action – implementing touchscreen controls, What just happened?
  • triggers
    • about / Triggers and more triggers
    • blocks / Taking time to learn the available blocks
    • provided behaviors / Learning from the provided behaviors
  • trigger … blocks / Triggers and more triggers
  • TrueType font / Using font files in Stencyl
  • tweening
    • implementing, instruction blocks used / Implementing tweening with instruction blocks, What just happened?

U

  • USB debugging / Testing on an Android device

V

  • variables / Understanding internal attribute names
  • viewport / Examining screen size and scene size
  • visual special effect
    • ground shake efffect / Making the ground shake, Time for action – making the ground shake, What just happened?, Have a go hero

W

  • when created event / What just happened?, Time for action – implementing touchscreen controls
  • Working Mode section / Time for action – adding a terrain collision area to the scene
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