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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Maps & Modes settings

The second and very important section of settings you will probably need to make sure of every time you are making a new game build of the game, is the Maps & Modes section, which is accessible directly through Project Settings under the Edit menu:

Maps & Modes settings

Usually any game made with Unreal Engine, or any similar technology, has lots of maps and levels but, when you build the game, how does the engine know which one should be launched first, or which one is the most important? Here within this section you have the chance to set these settings, and define what map needs to be launched first; then, using the game code, you can use this map to start launching all the other maps, but you need to pass only the first map to the engine during the packaging time. Here in the Maps & Modes settings there is a set of options that you might need to change or might not need to check at all however, in general, the Game Default Map is a necessary field you must check when you...

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