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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Constructing the UI


So, how does this work?

Well, it is very simple. In order to add content, you have to pick what you want from the Palette panel, and drag it, and then you can:

  • Drop the item within the canvas

  • Drop the item within Hierarchy

The last step is to adjust the size, name, or scale of each item you have placed.

Whether you're working in a team, or even alone, you should have a UI design mockup before you start putting things together within Unreal. For Bellz, in order to always include the player in the gameplay, I came up with this simple and standard game UI design.

Simply, the player will be seeing all the gameplay UI in the upper-right corner of the screen, in order to save lots of space for the player to focus on the game, enemies, and the objective itself.

The UI will display all the information the player needs, and the values we have for the most important gameplay variables (health, coins count, and so on). As we worked on adding a system for the AI to hit the player and affect...

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