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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Studying VR design principles

Before we get into the implementation details, I would like to introduce the topic of designing 3D user interfaces and VR experiences. A lot of work has been done over the past few decades, and more so in the past few years.

With consumer VR devices so readily available, and powerful development tools like Unity, it's not surprising there are many people inventing and trying new things, innovating continuously, and producing really excellent VR experiences. You are probably one of them. But the context of today's VR is not a vacuum. There is a history of research and development that feeds into present-day work. The book 3D User Interfaces: Theory and Practice (Bowman et al), for example, is a classic academic survey of 3D user interaction for consumer, industrial, and scientific applications and research. Originally published in 2004,...

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