Improving Agents with the Perception System
The AI Perception System is a powerful tool in the Unreal Engine Gameplay Framework, as it allows AI-controlled actors to perceive and react to various stimuli in an environment. It provides a way for AI agents to become aware of the presence of other actors – such as players or enemies – through different senses such as sight, hearing, or touch. By properly configuring and using the Perception System, developers can create AI agents that respond appropriately to events in their surroundings. What’s more, this system allows developers to implement and configure custom senses tailored to their game’s specific needs. This flexibility enables developers to create unique and engaging AI experiences.
In this chapter, we will be covering the main components of the Unreal Engine Perception System, starting with a bit of theory and then applying this newly acquired knowledge to a real-world example.
In this chapter...