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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – moving the boat in sync with the oars

When you row, you dip the oar in the water and push the boat forward using the oar as a lever. The boat coasts while you are moving the oars back. You are going to create a marker to track this motion. When the oar is in the water, the marker will give you a location for the oar tip. When the oar is out of the water, the width of the marker will show you how far to move the boat while it's coasting:

  1. Press the NumPad 3 key to get the Right view. Make sure you are on frame 1. Use the Current Editor Type button in the lower-left corner of Graph Editor to change Graph Editor to Timeline.
  2. Move your cursor below the boat. Press the LMB.
  3. Deselect all the objects and make a cube. Move the cube so that the left corner is just below the blade of the oar, as shown on the left-hand side of the next screenshot.
  4. Select the boat and make a location keyframe. Do not make a keyframe for the cube.
  5. Move the time to frame 26.
  6. Select the boat and...
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