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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding the ship's wheel

Now, it's time to add the ship's wheel. You may be surprised by an effect of the DupliVerts as you add materials:

  1. Press 2 to go to layer 2.
  2. In the File menu, select Append.
  3. Find 4909OS_09_sloop_ships_wheel.blend or the file you saved with the spokes rim and hub still separate.
  4. Open the Object folder.
  5. Press A to select all of the objects.
  6. Press the LMB on the Link/Append from Library button.
  7. Press the Home key to zoom into the wheel. If you're using a Mac without a Home key, press the fn + left arrow.
  8. Use the MMB to rotate the view so that you can see the ship's wheel better.
  9. Use the RMB to select a spoke, as shown on the left of the next screenshot.
  10. Make sure you have the Materials panel open in the Properties window. Click on the silver ball next to the New button.
  11. Choose the Deck Material from the menu.
  12. Use the RMB to select another spoke. Note that it already has the Deck Material. All the spokes are instances of each other...
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