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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Summary


All the activities described so far were meant to enable designers to fuse business and audience perspectives, and emerge with a product strategy that is focused on user experience as a means to achieving product success.

Getting to this point can take between a few weeks and a few months, depending on multiple factors, such as the complexity of the product, the number and types of research activities, size of the design team, and so on.

Research establishes a starting point for the design, a baseline understanding of the product's audience and audience segments. For existing products, it is an assessment of the gaps between the product's promise, the expectations it builds, and the customer's assessments of has been delivered. The wider that gap, the higher the risk of weakening a hold, or losing market share.

The next chapter takes on the topic of a user-centered discovery and research activities--activities that complement and expend the contextual foundation designers must establish...

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