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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

What's a struct?

Structs are similar to classes in that sense they are also blueprints for objects you want to create in your programs. The main difference is that they are value types—meaning they are passed by value instead of reference, such as classes. We'll go into this in detail in the next section.First, we need to understand how structs work and the specific rules that apply when creating them.

Basic syntax

Structs are declared the same way as classes, and can hold fields, methods, and constructors:

accessModifier struct UniqueName 
{
Variables
Constructors
Methods
}

However, structs have a few limitations:

  • Variables cannot be initialized with values inside the struct declaration, unless they're marked with the static or const modifier—you can read more about this in Chapter 10, Revisiting Types, Methods, and Classes.
  • Constructors without parameters aren't permitted.
  • ...
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