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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Distributing Instances onto a Mesh

In this chapter, we will show you how to distribute instances onto your mesh. To do that, we first need to distribute points on a Grid primitive, and only then can we distribute instances on those points. Being able to distribute instances on your mesh is crucial when you want to scatter multiple objects around your scene; for example, in a forest scene where the rocks, grass, and leaves are scattered throughout the scene. We will also show you how to randomize these instances and the use cases that randomization presents. Randomization is one of the most important factors for photorealism - it can be the make-or-break factor for many of your scenes. You will also learn the first steps in making a useful Geometry Nodes project.

In this chapter, we will be covering the following subjects:

  • Distributing the points on a Grid primitive
  • Instancing objects on points
  • Randomizing instances
  • Experimenting with Group Inputs
  • Exercise...
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