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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Exploring Ideas - Sketching

"Design is practical imagination: Imagining possibilities and making them real."
--Matias Duarte

Design problems rarely have only one solution. Basic human needs, such as sitting comfortably, have been approached in many different ways throughout history. These diverse solutions include different kinds of products such as couches and chairs, and they also include many variations of each of those products.

The diversity in the design of a chair illustrates that there is more than one solution to our problem of sitting comfortably (source: https://www.flickr.com/photos/bygenejackson/3112404581/)

Designing great user experiences requires you to explore a wide set of possibilities. From the general idea of your app to the smallest details of each screen, each problem can be solved in many different ways. Approaching each design decision with...

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