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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes 2. Sci-Fi Pistol - Adding Details FREE CHAPTER 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Rendering and material options


In the Layers tab, let's take a look at our Freestyle options. One thing we can easily adjust is the color of our lines here:

Black is more traditional for cartoons, but you can certainly experiment. Another thing we can easily adjust is the thickness of our lines:

When we render with thicker red lines, here's what it looks like:

You can also change the types of Freestyle edges that Blender will highlight for you. For example, we'll highlight the Suggestive Contour and Ridge & Valley options:

As you can see, this has quite an interesting effect on our render:

For our robot, it just looks messy—I don't think we'll use it. But if you were doing some type of landscape or other smooth, flowing shape, it might help draw out a bit of detail.

Another option you have is to use the Ramp feature of the Blender Internal materials. This is an easy way for a material to fade from one color to another:

It can be used to simulate color changing paint, glass, or anything...

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