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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Using the Parallel Programming Library

Any modern CPU has a multi-core architecture. This means multiple applications can run in parallel at the same time in the foreground or the background. That’s not specifically interesting for developers. What’s relevant, though, is that a multi-core CPU allows single applications to use more than one core at the same time, spawning additional threads of execution and running them in parallel.

While this feature offers a lot of power to CPU-bound applications (applications that need to perform a lot of calculations or CPU operations), it is one of the most difficult to use as a developer. This is because multithreaded applications need to be written with a lot of care since different threads might access the same resources at the same time. Hence, threads need to synchronize any shared resource access, which is far from a simple operation in many cases.

This chapter will cover the following parts:

  • Using threads
  • ...
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