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Hands-On Design Patterns with Kotlin

You're reading from   Hands-On Design Patterns with Kotlin Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788998017
Length 310 pages
Edition 1st Edition
Languages
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Kotlin FREE CHAPTER 2. Working with Creational Patterns 3. Understanding Structural Patterns 4. Getting Familiar with Behavioral Patterns 5. Functional Programming 6. Streaming Your Data 7. Staying Reactive 8. Threads and Coroutines 9. Designed for Concurrency 10. Idioms and Anti-Patterns 11. Reactive Microservices with Kotlin 12. Other Books You May Enjoy

Constants

Since everything in Java is an object (unless you're a primitive type), we're used to putting all the constants inside our objects as static members.

And since Kotlin has companion objects, we usually try putting them there:

class MyClass {
companion object {
val MY_CONST = "My Const"
}
}

This will work, but you should remember that companion object is an object, after all.

So, this will be translated to the following code, more or less:

public final class Spock {
@NotNull
private static final String MY_CONST = "My Const";
public static final Spock.Companion Companion = new Spock.Companion(...);

public static final class Companion {
@NotNull
public final String getMY_CONST() {
return MyClass.MY_CONST;
}

private Companion() {
}
}
}

And the call to our constant looks like this:

String var1...
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