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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

AI and Steering Behaviors

The game we have been writing is loosely based on the computer game Spacewar! If you are not familiar with Spacewar!, it was the first computer game ever written. It originally ran on a PDP-1 owned by MIT and was written by an MIT student named Steve Russel, in 1962. Back then, just getting a computer to display graphical output was difficult enough. Spacewar!, as well as many other early game systems such as Pong, were designed to be played by more than one person. That was because programming a computer to behave like a human was a very difficult thing. That is still somewhat true today, although more processing power and data allows modern Artificial Intelligence (AI) algorithms to behave much more intelligently than they have in the past.

Because our game is a single-player web game, we do not have the benefit of using a second human intelligence...

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