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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Summary


Great job - we have covered a lot of ground in this chapter. You learned about Xcode's new scene editor, used the scene editor to lay out sprites with custom classes, and interpreted the scene data to spawn game objects in our game world. Then, you created a system to loop encounters for our endless flyer game.

Congratulate yourself; the encounter system you built in this chapter is the most complex system in our game. You are officially in a great position to finish your first SpriteKit game!

Next, we will look at creating custom events when game objects collide. We will add health, damage, coin pick-up, invincibility, and more in Chapter 7, Implementing Collision Events.

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