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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Implementing Sensors

As we discussed earlier, a character AI system needs to be aware of its surrounding environment: for example, NPCs need to know where the obstacles are, where the player is looking, if they are in the player's sight, and a lot more. The quality of the artificial intelligence of our NPCs depends, for the most part, on the information they can get from the environment. Based on that information, the AI-powered characters can decide on which action to execute. If there's not enough information, characters might show unusual behaviors, such as choosing the wrong places to take cover, idling, or looping in strange actions without knowing how to proceed. A quick search for AI glitches on YouTube opens the door to a huge collection of funny behaviors of AIs that are common, even in AAA games.

Theoretically, it is possible give to the NPCs all of the information...

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