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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Optimizations for Virtual and Augmented Reality

Two whole new entertainment mediums have entered the world stage in the forms of virtual reality (VR), where users are transported into a virtual space through the use of a head-mounted device (HMD), and augmented reality (AR), where virtual elements are superimposed on top of a display showing the real world. For the sake of brevity, these two terms are often combined into the singular term – extended reality (XR). There is also Mixed Reality (MR) (also known as Hybrid Reality (HR)), where an application mixes the real and virtual worlds together; this encompasses all of the previously mentioned formats, while also including AR, where real-world objects are scanned and superimposed inside a mostly virtual world.

The markets for these media formats have sprung up very fast and are continuing to grow rapidly, with huge investments...

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