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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Resources and Memory

In this chapter, we will cover the following recipes:

  • Creating a buffer
  • Allocating and binding a memory object for a buffer
  • Setting a buffer memory barrier
  • Creating a buffer view
  • Creating an image
  • Allocating and binding a memory object to an image
  • Setting an image memory barrier
  • Creating an image view
  • Creating a 2D image and view
  • Creating a layered 2D image with a CUBEMAP view
  • Mapping, updating, and unmapping host-visible memory
  • Copying data between buffers
  • Copying data from a buffer to an image
  • Copying data from an image to a buffer
  • Using a staging buffer to update a buffer with a device-local memory bound
  • Using a staging buffer to update an image with a device-local memory bound
  • Destroying an image view
  • Destroying an image
  • Destroying a buffer view
  • Freeing a memory object
  • Destroying a buffer
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