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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Chapter 8. Multiplayer Setup

The desire of every indie game developer is to make a multiplayer game. The reality is, creating multiplayer games is difficult. There are a lot of scenarios that you need to take into consideration as a game designer/developer. Besides the technical complexities that are involved in the nature of creating online multiplayer games, there are also game-play elements that you will need to consider.

The purpose of this chapter is to give you a good overview of the out-of-box networking functionality using the new Unity networking paradigm. This is a complex topic, and as such we cannot cover everything in this chapter. A whole new book will be required to really dive into the details.

Having said that, I have prepared this chapter to include one simple project, which will be used to illustrate the fundamentals of networking. I will then show you how to network-enable our own game objects.

In this chapter, we will cover the following:

  • Heads-up display
  • Completing a HUD...
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