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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Text handling

Applications with a graphical user interface (and games surely fall into this category) are able to interact with users by displaying text and by expecting textual input from the user. We have already scratched the surface of this topic in the previous chapters using the QString class. Now, we will go into further detail.

String encodings

The C++ language does not specify encoding of strings. Thus, any char* array and any std::string object can use an arbitrary encoding. When using these types for interaction with native APIs and third-party libraries, you have to refer to their documentation to find out which encoding they use. The encoding used by native APIs of the operating system usually depends on the current...

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