Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Gamification for Product Excellence

You're reading from   Gamification for Product Excellence Make your product stand out with higher user engagement, retention, and innovation

Arrow left icon
Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Length 350 pages
Edition 1st Edition
Arrow right icon
Authors (3):
Arrow left icon
Mike Hyzy Mike Hyzy
Author Profile Icon Mike Hyzy
Mike Hyzy
Bret Wardle Bret Wardle
Author Profile Icon Bret Wardle
Bret Wardle
Mr. Gabe Zichermann Mr. Gabe Zichermann
Author Profile Icon Mr. Gabe Zichermann
Mr. Gabe Zichermann
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers FREE CHAPTER 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

4 Keys 2 Fun framework 58, 59

6D Framework 57, 58

building blocks 57

A

A/B testing 181, 182

Addiction by Design 191

additional players, in game 59

Celia Hodent 60, 61

Jane McGonigal 60

Mihaly Csikszentmihalyi 61, 62

Agile 26

Agile development process

gamifying 250

AI, in gamification

future, examples 299

American Red Cross 273, 274

best practices 274

Apple Watch’s GTM strategy 218, 219

application programming interfaces (APIs) 27

Asana (2012) 103

augmented and virtual reality (AR/VR) 298

B

back of the napkin 230

Bed Bath & Beyond 284, 285

behavioral tracking, quantitative data and methods

advantages 77

disadvantages 77

examples 78

brainwriting 229

bug-hunting competitions and events 251

...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image