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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Index

A

  • ACharacter base class
    • reference / The UE4 object hierarchy
  • actor
    • about / Blueprint meta-data and string manipulation
    • destroying / Trigger volumes and destroying Actors
  • Actor
    • components, adding to / Adding components to your Actor
  • Actors
    • about / Objects, Actors, Pawns, and Characters
  • advanced collision, UE4
    • about / Advanced collision in UE4
    • service tick, defining / Defining the service tick
    • C++ service, adding to BossBT / Adding the C++ service to the BossBT
  • AI
    • placing, in level / Placing the AI in the level and testing
    • testing / Placing the AI in the level and testing
  • AI Character
    • integrating / Integrating the AI Character
  • Alpha channels
    • about / Your first material expression and color channels
  • animation
    • about / Animation with UE4, Animation Conventions
    • conventions / Animation Conventions
  • animation assets
    • importing / Importing and exporting animation assets
    • working with / Working with animation...
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