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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Working with Symbols

As we saw in the previous section, Shape Tweens are only applicable to shape objects. They cannot be used on imported bitmap images, compound shape groups, or complex text objects. If you want to bring motion to these additional object types, you'll have to convert them into symbols and tween them using a Classic Tween or a Motion Tween.

We'll now have a look at some of the important topics having to do the various symbol types, including the differences between each type and methods for creating motion through the use of symbols.

Creating Symbols

A symbol in Animate is a special object that can be one of three types: Movie Clip, Button, or Graphic. Symbols exist within the Library panel project once created and are used by creating instances, which exist on the stage to be manipulated in various ways.

Symbols can be created through the Library panel by clicking the New Symbol button in the bottom-left corner of the Library panel or by choosing...

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