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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes 2. Sci-Fi Pistol - Adding Details FREE CHAPTER 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Adding decals with UV maps


Next, let's add a few decals. Most large vehicles tend to have words, symbols, or logos on them. We can do this easily using UV maps.

Note

UV mapping tells Blender how to apply a two-dimensional image to three-dimensional objects.

Later in the book, we'll use UV mapping to unwrap and texture an entire model, and we'll look at the different settings and options. In this case, however, we're just using it selectively to apply a few decals to the model.

We can pick an area of the ship where we'd like to have writing or a decal. The easiest way to unwrap areas for decal use is to line up the faces so that they're roughly flat in the 3D viewport (you can also use Shift7 to precisely align the view to your faces). Then, you can press U to bring up the Unwrap menu; select Project from View:

In the UV/Image Editor, you can now align those faces with an image of your choice:

You can assign multiple parts of the model to the same area of an image. If a decal is repeated...

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