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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

User-Friendly Interface

Now that we have an understanding of many of the essentials of Unity, we can begin to learn some of the more exciting elements of HoloLens and Unity development. However, before we can move into UI and its various elements, we need take a while to learn more about how we will make everything we do inside our UI work, by learning and using Unity C#.

Once we have accomplished our goals by learning C# and scripting in Unity, we will go over the basics of interface design, its purpose, and some best practices. This will lead us into HoloLens-specific interface design. We will then break down Microsoft's best practices for creating a comfortable application.

After the UI overview, we will learn a bit about the Unity camera and how it relates to HoloLens.

Upon completion of the best practices and camera lessons, we will then take our new knowledge of C# to begin Unity UI development...

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