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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Adding Physics and Sounds to Your Scene

In this final chapter, we'll look at Physijs, another library you can use to extend the basic functionality of Three.js. Physijs is a library that allows you to introduce physics into your 3D scene. By physics, we mean that your objects are subject to gravity, they can collide with one another, can be moved by applying impulses, and can be constrained in their movement through hinges and sliders. This library internally makes use of another well-known physics engine called ammo.js. Besides physics, we'll also look at how Three.js can help you with adding spatial sounds to your scene.

In this chapter, we'll discuss the following topics:

  • Creating a Physijs scene where your objects are subject to gravity and can collide with one another
  • Showing how to change the friction and restitution (bounciness) of the objects...
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