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Learning Qlik Sense: The Official Guide

You're reading from   Learning Qlik Sense: The Official Guide Get to grips with the vision of Qlik Sense for next generation business intelligence and data discovery

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781782173359
Length 230 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Preface

So, you want to program your own games using Unreal Engine 4 (UE4). You have a great number of reasons to do so:

  • UE4 is powerful: UE4 provides some of the most state-of-the-art, beautiful, realistic lighting and physics effects, of the kind used by AAA Studios.
  • UE4 is device-agnostic: Code written for UE4 will work on Windows desktop machines, Mac desktop machines, Android devices, and iOS devices (at the time of writing this book—even more devices may be supported in the future).

So, you can use UE4 to write the main parts of your game once, and after that, deploy to iOS and Android Marketplaces without a hitch. (Of course, there will be a few hitches: iOS and Android in app purchases will have to be programmed separately.)

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