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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The game UI widget


Within UMG the UI screens or panels are called UI widgets. A widget can have an unlimited amount of UI elements, which include subpanels. But think about a widget as a container for UI elements.

The UI widget is an asset type, just like any other asset within Unreal. It is better to think about it as a blueprint, but a different type of blueprint. However, it shares the same methodology, which includes a designing part, where you can assemble some elements, and a logic part, where you can add logic or code for those designing parts.

Now, let's create a UI widget, which is as simple as creating an actor blueprint and can only be created from the content browser just like any other blueprint. You can pick a widget blueprint from within the User Interface submenu.

Tip

I created mine, and just named it InGameUI. After creating it, do a double-click in order to open the UMG designer editor.

Remember to be very organized! The project is getting bigger with time, and things might...

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