Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

Arrow left icon
Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (4):
Arrow left icon
Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Asynchronous methods


We have seen a lot of interesting methods in this chapter, but they all suffer from the constraint of being very slow to train. This isn't such a problem when we are running on basic control problems, such as the cart-pole task. But for learning Atari games, or the even more complex human tasks that we might want to learn in the future, the days to weeks of training time are far too long.

A big part of the time constraint, for both policy gradients and actor-critic, is that when learning online, we can only ever evaluate one policy at a time. We can get significant speed improvements by using more powerful GPUs and bigger and bigger processors; the speed of evaluating the policy online will always act as a hard limit on performance.

This is the problem that asynchronous methods aim to solve. The idea is to train multiple copies of the same neural networks across multiple threads. Each neural network trains online against a separate instance of the environment running on...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image