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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Chapter 4. Physically Based Rendering in Unity 5

One of the biggest changes introduced in Unity 5 is physically-based rendering, which is also known as PBR. Previous chapters have repeatedly mentioned it without revealing too much about it. If you want to understand not only how PBR works, but how to make the most out of it, this is the chapter you should read.

In this chapter, you will learn the following recipes:

  • Understanding the metallic setup
  • Adding transparency to PBR
  • Creating mirrors and reflective surfaces
  • Baking lights in your scene
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