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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Challenges of a multiplayer game


A general rule of thumb is, if you don't need to enable your game to be multiplayer, don't! It just adds a whole lot of complexity and extra requirements and specifications that you will need to start worrying about. But if you must, then you must!

You probably know by now that creating even the simplest multiplayer game has its own challenges you will need to address as the game designer. There are different types of online multiplayer game design, as follows:

  • Real-time multiplayer games
  • Turn-based multiplayer games
  • Asynchronous multiplayer games
  • Local multiplayer games

The most challenging out of all the different types of multiplayer games is real-time multiplayer gaming. This is because all players have to be synchronized in a proper and effective way with the latest game state at any given time.

That is, if we have Player A perform a specific action, Player B will see the action at the same time on his or her screen. Now, consider we have another player join...

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