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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Introduction to FMOD

is the oldest commercial audio engine, first published in March 1995, and originally just worked with MOD files, hence the name. It is without exception the standard in audio development tools for game development and has been used for hundreds of AAA titles. The Unity audio engine is FMOD, although that shared heritage may not become evident until you start working with the Audio Mixer. Of course, no book on audio development with Unity or any other game engine would be complete without at least one chapter on working with FMOD. Therefore, we are going to spend a couple of chapters working with FMOD and this entire chapter will be an introduction. We will cover the basics of setting up and using FMOD for Unity and how it can work to develop adaptive audio. However, as we will see, FMOD is a choice not all teams may want to take or decide they need, especially...

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