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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Instance? What is this?

In object-oriented programming, an instance is simply a copy of the object. In this case, there is one copy of our LearningScript file. We are using two terms here: GameObject and Object. Do not mix these up, they are, in fact, two different things. GameObject is an object in your Unity scene. It contains components such as Transform or our newly created LearningScript.

Object in programming means an instance of the script. Don't worry about the terminology too much at this stage. I am sure that the difference between these two will become much clearer soon.

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Learning C# 7 By Developing Games with Unity 2017 - Third Edition
Published in: Dec 2017
Publisher: Packt
ISBN-13: 9781788478922
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