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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Overloading


To understand how to use custom constructors, we need to learn a bit about different overloads. Overloading happens when we have two methods with the same name but different signatures, that is, we are passing different types of parameters into the method.

As a constructor is a public method, the same rule applies. You can choose what overload you want to use simply by entering the specific parameters when calling the method. MonoDevelop works well with Unity and helps you preview the available overloads you can use with its parameters and type.

Go back to LearningObjects and have a try. Inside the Start function, type new Person (). The popup in MonoDevelop will appear as soon as you type the open bracket:

MonoDevelop is trying to let us know there are two overloads available for Person constructors. Press down the arrow on your keyboard straight away to preview the next overload:

As you can see, this is the custom constructor we have written. By pressing the arrow key whenever...

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