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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

User input


The first and relatively the most simple functionality we can add is the ability to jump. We already have basic physics with gravity working on the Player game object. Before we can make our Player game object jump, we need to know when this should happen. The user always needs some sort of interface in order to interact with the game. On PC and Mac, in most cases, it will be the mouse or keyboard. On mobile devices, it will be the touchscreen.

Unity gives us a lot of out–of–the–box functions we can call to check whether the user is trying to interact through any input. For this game, we will be using the keyboard as our main controller. Now let's take a look how to use our keyboard to interact with the game:

if(Input.GetKey(KeyCode.Space))

As we can see, this is the code that we'll be using to make our keyboard communicate with the game. Here, it says that if we press a key and that key is the space bar, the code that is inside of this statement will run.

For every key, there are...

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