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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Chapter 6. The Android Lifecycle

In this chapter, we will familiarize ourselves with the lifecycle of an Android app. The idea that a computer program has a lifecycle might sound strange at first, but it will soon make sense.

The lifecycle is the way that all Android apps interact with the Android OS. In the same way that the lifecycle of humans enables them to interact with the world around them, we have no choice but to interact with the Android lifecycle and we must be prepared to handle numerous unpredictable events if we want our apps to survive.

We will explore the phases of the lifecycle that an app goes through, from creation to destruction, and how this helps us know where to put our Kotlin code, depending on what we are trying to achieve.

In this chapter, we will explore the following topics:

  • The life and times of an Android app
  • The process of overriding and the override keyword
  • The phases of the Android lifecycle
  • What exactly we need to know and do to code our apps
  • A lifecycle...
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