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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Understanding the Adapter pattern

As its name implies, the Adapter pattern adapts two incompatible interfaces; like a plug adapter, it doesn't modify what it adjusts but bridges one interface with another. This approach can be beneficial when dealing with legacy code that you cannot refactor due to its fragility, or when you need to add features to a third-party library but don't want to modify it to avoid issues when upgrading it.

Here's a quick breakdown of the two main approaches to implementing the Adapter pattern:

  • Object Adapter: In this version, the pattern uses object composition, and the adapter acts as a wrapper around the adapted object. It's helpful if we have a class that doesn't have the methods we require, but we can't modify it directly. The Object Adapter adopts the methods of the original class and adapts them to what we need.
  • Class Adapter: In this version of the pattern, the adapter uses inheritance to adapt the interface of an existing...
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