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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Fortify Your Code With Structural Patterns

Recently, my wife asked a question that should have been simple to answer: “What did you do for fun when you were a little boy, say 9 or 10 years old?” I had to think about it. When I was 9 or 10, computers in the home were not possible, unless you lived in a military bunker that had a steady high voltage continuous sine wave power feed. The bunker would also have needed several thousand square feet of raised flooring, industrial-grade air conditioning, and a steady supply of clean water to use for CPU cooling. This wasn’t a normal living environment for most of my friends when we were 9 or 10. The question was difficult because as soon as I turned 12, I got my first computer. It was the Radio Shack TRS-80, complete with a level 1 8-bit Z-80 processor, 4 K (as in 4,000 bytes – just bytes - not Kilo, Mega, nor Giga) of memory, a monochrome monitor with a resolution of 128 by 48 very blocky pixels, and a cassette...

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